Helpful Tips – Learning as I go:
Symmetry – Transform > Activate Symmetry. Choose a world axis (X for Down the Centre)
To create a seperate sphere for eyes, Toolbox > Subtool > Append > Sphere.
You can position the ball, selected the subtool and go to Subtool > Duplicate. Then Move the new eyeball and merge them to the same mesh and activate symmetry to sculpt eyes.
Basic Brush Uses –
- Build Clay: Adds Clay to the sculpt (Holding Alt removes clay)
- Smooth (Hold Shift): Levels out a clay surface
- Dam Standard: Creates sharp indents (like scoring marks)
- Alphas are the shapes of the brush. The white area of an alpha gets used, and they adapt to transparency. Eg. using a gradient fading circle brush will apply a soft brush.
Speed Sculpt of Heimerdinger from League of Legends.
Step by Step of Heimerdinger and Singed.
Dynamesh – a tool that allows you to create a clean grid topology over distorted sculpts.
First Sculpting Attempt:
There are some problems with stretched mesh on the shoulders and lower cheeks as well as the ridge above the eye. I’ll have to research how to properly utilise dynamesh and zremesher to keep a clean mesh to sculpt on in future. I’m pretty happy for my first sculpt, took around 40 minutes.