Pipeline for Champion Project

  • Research Riot process and existing champions
  • Come up with base idea that sounds cool
  • Light research and some a lot of idea sketching
  • Revisit research, delve deep
  • Revisit sketches, apply new knowledge
  • Finalise sketches and settle on an idea
  • Play around with colours and poses
  • Paint a rendered version
  • Produce detailed concept sheet
  • Begin sculpting in ZBrush
  • Learn more about sculpting, topology for videogames and rigging
  • Retopologise
  • Rig model
  • UV Mapping
  • Create texture
  • Finish Model
  • Animations for auto-attacks, critical strikes, abilities, idle, walk, run, gate and death
  • Apply vfx to spells and model where necessary
  • Finalise product
  • Create a skin if extra time is available



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