Alolan Exeggutor

So for our third Maya experiment we were allowed to model anything of our choosing. If you read my last Maya post you might remember me saying that if I wanna make something fun I’ll usually try to incorporate Pokemon in it somehow. I was going to try something a little more complicated but I went for the guy above because of his simple shape and that I want to attempt to rig him. I feel like rigging him won’t be as hard as something with a few limbs so I’ll see how that goes when I’m finished modelling him.

I started by downloading the official art of him from Bulbapedia and taking it to Photoshop to create an orthographic turnaround. From there I took each individual plane and created image planes in Maya. This allowed me to get an accurate representation of scale and shape. Previously when attempting this model, I was going about it by creating a flat cylinder and removing the centre vertex…horrible idea. Instead, Becca Blair pointed me in the right direction and whipped up a quick step by step to get from a cube to his body shape.

becca-sbs

Becca Blair’s Quick Step-By-Step

At this point I was ready to attempt my own, so this was my Exeggutor Body:

AE1.png

Soon after I modelled the tail and made a start on his leafy afro. I made one of the leaves (Seen on far right) and duplicated it with a few transformations to create a variations.

ae2

Today I finished the Exeggutor model and set up some lighting to render a few stills. I kept one model in it’s default ‘T-Pose’ for later re-use and duplicated it so I could pose the second one for a more interesting image. I’m fairly happy with the result but will inevitably find more and more wrong with it as I learn Maya; but for now I consider it a success.

 

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